"Blind City" was originally designed with the aim of creating a common playing space, which can be fully befitting for the participants with eyesight disability. As an artist, I really wanted to create an inclusive environment with 100% of its inclusiveness. It means not just good, but not claiming "we have people with special needs", but using a single space, remove all borderlines and labels and turn the communication of "Ann and blind Olga" into simply "Ann and Olga."
The game experience includes getting to know each other, workshops to the debrieffing is played in masks, so the difference between people is really erased. Taking part in it, you never know who is next to you and you perceive a person and his character from scratch.
Coauthor of "Blind City" Elena Rabkina